This is a fun inventory balancing game; it reminds me of the old Castles II game I used to play as a kid, and scratches the kingdom management itch that the Reigns card games just weren't quite scratching for me. The pixel art is charming and lovely, and the game is difficult without being impossible, so you feel a real sense of achievement when you manage to win.
That said, it should be noted that there's an overarching plot that you have very limited control over. Several times your options as King are basically "Yes/Yes, but". Especially early on, you are crowbared into several decisions that I simply would not have made, and it was particularly frustrating when the plot came back around to chide me for those "choices" that I didn't want to make in the first place. And in the last third of the game you're basically locked into whether you want to be nice to the invaders or nasty to them; the game even *says* at several points that you need to be 100% Nice or 100% Nasty in order to get help from 1 of the 2 available nobles you're courting for help. Not a lot of wiggle room for role-playing.
[Spoiler Note / Trigger Warning: Domestic Violence] To elaborate on how little guidance you have on the plot: Early on, you have no choice but to marry your 13 year old daughter off to a young prince who will then go on to beat her and ultimately burn her at the stake as a witch. You have zero option to help or save her; you can't even *try*. This is the story the devs wanted to tell and I respect that, but as a survivor of domestic violence it was really brutal to witness *bruises* on my daughter and have literally zero option as the king to do anything about it. I would REALLY like a DLC option (for which I would pay!) that gives you the chance to launch a rescue mission with one or more of your agents. It just feels railroad-y that this terrible tragedy must happen so we can all be sad over it. Sigh.
Those issues aside, I enjoyed this game. But I don't think it has any replayability value whatsoever after you've made it to the ending in one piece. You're basically on a single plot-rail the entire time, so the only "choices" you really get to make is how to manage your gold and food supplies. While that affects whether the plot goes well or not, it doesn't really unlock new content, if that makes sense.
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